Artemis: 158[]
Artemis | |
---|---|
Information | |
Weapon | Bow User |
Element | Wind |
Birthday | Jul 4 |
Zodiac | Cancer |
Blood Type | A |
Place of Birth | Olympus |
Likes | Moonlit nights |
Hobby | Collecting teddy bears |
Voice Actor | Rina Sato |
Illustrator | RINZO |
3☆ Artemis: Archer[]
Basic Info | |||||||
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Rarity | Job | Archer | |||||
Level | 40 (max 50) | Limit Breaks | 2 | ||||
Cost | 8 | Moves | 4, walk |
Though stiff and cool, she's a born leader who can break her usual silence to exhibit ferocity when you least expect it. Her Killium comes from the bow of the lunar goddess Artemis, and it is said that whenever she walks the Reaper is not far behind to claim her enemies. She can't handle sexual conversation or behavior at all, and so is of course not happy about this underwater combat armor. However, she's decided that being chosen for the head group is an opportunity to help out her commander...but the swimsuit given to her to try on was so revealing that it made her faint.
Basic Stats | |||||||
---|---|---|---|---|---|---|---|
Growth | Initial | Balanced | Vitality | Force | Magic | Guard | Dexterity |
HP | 18 | 39 | 41 | 39 | 39 | 39 | |
Strength | 5 | 30 | 30 | 32 | 28 | 30 | |
Magic | 0 | 10 | 10 | 10 | 9 | 10 | |
Guard | 3 | 26 | 26 | 23 | 27 | 24 | |
Spirit | 2 | 13 | 13 | 13 | 13 | 12 | |
Speed | 5 | 20 | 19 | 20 | 20 | 20 | |
Agility | 7 | 34 | 32 | 34 | 34 | 35 | |
Luck | 3 | 12 | 12 | 12 | 12 | 12 | |
*Stats may differ based on fusion and bonuses. |
Skills | |||
---|---|---|---|
Leader Skill | Wind Archer's Grit | ||
+5 PAtk/MAtk for whole stage for Wind allies. | |||
Unit Skill 1 | Acc Boost | Level Learned | 10 |
Slightly boost Acc for self. |
To Evolve | |||||
---|---|---|---|---|---|
Evo Materials | Zenny | 50,000 | |||
|
4☆ Artemis: Jaeger[]
Basic Info | |||||||
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Rarity | Job | Jaeger | |||||
Level | 50 (max 70) | Limit Breaks | 4 | ||||
Cost | 12 | Moves | 5, walk |
Though stiff and cool, she's a born leader who can break her usual silence to exhibit ferocity when you least expect it. Her Killium comes from the bow of the lunar goddess Artemis, and it is said that whenever she walks the Reaper is not far behind to claim her enemies. With Apollo's help, Artemis has managed to decide on a swimsuit. Even when she reaches the lake shower, though, unlike the rest of the group she keeps herself covered up with a towel--this is because her commander is there. When her commander pointed out that they wouldn't be able to give orders like that, she instantly sent an arrow flying their way...
Basic Stats | |||||||
---|---|---|---|---|---|---|---|
Growth | Initial | Balanced | Vitality | Force | Magic | Guard | Dexterity |
HP | 23 | ||||||
Strength | 7 | ||||||
Magic | 0 | ||||||
Guard | 4 | ||||||
Spirit | 3 | ||||||
Speed | 7 | ||||||
Agility | 9 | ||||||
Luck | 3 | ||||||
*Stats may differ based on fusion and bonuses. |
Skills | |||
---|---|---|---|
Leader Skill | Wind Marksman's Grit | ||
+10 PAtk/MAtk for whole stage for Wind allies. | |||
Unit Skill 1 | Acc Boost | Level Learned | 1 |
Slightly boost Acc for self. | |||
Unit Skill 2 | PDef Boost | Level Learned | 20 |
Slightly boost PDef for self. |
To Evolve | |||||
---|---|---|---|---|---|
Evo Materials | Zenny | 150,000 | |||
|
5☆ Artemis: Arc Jaeger[]
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Rarity | Job | Arc Jaeger | |||||
Level | 60 (max 80) | Limit Breaks | 4 | ||||
Cost | 16 | Moves | 5, walk |
Though stiff and cool, she's a born leader who can break her usual silence to exhibit ferocity when you least expect it. Her Killium comes from the bow of the lunar goddess Artemis, and it is said that whenever she walks the Reaper is not far behind to claim her enemies. Because Artemis won't go in the water at all, her commander has utilized their last resort: a giant swimming ring shaped like Orion. She eventually does get in the water, hiding her body with the massive ring. However, it's unclear whether she's fit for combat like this...
Basic Stats | |||||||
---|---|---|---|---|---|---|---|
Growth | Initial | Balanced | Vitality | Force | Magic | Guard | Dexterity |
HP | 30 | ||||||
Strength | 9 | ||||||
Magic | 0 | ||||||
Guard | 5 | ||||||
Spirit | 4 | ||||||
Speed | 9 | ||||||
Agility | 12 | ||||||
Luck | 3 | ||||||
*Stats may differ based on fusion and bonuses. |
Skills | |||
---|---|---|---|
Leader Skill | Holy Wind Archer's Grit | ||
+15 PAtk/MAtk for whole stage for Wind allies. | |||
Unit Skill 1 | Acc Boost | Level Learned | 1 |
Slightly boost Acc for self. | |||
Unit Skill 2 | PDef Boost | Level Learned | 1 |
Slightly boost PDef for self. | |||
Unit Skill 3 | Robust Lance Defense | Level Learned | 30 |
May activate when attacked. 1/2 Dmg received from Lance foes. | |||
Unit Skill 4 | Teddy Receive | Level Learned | Character Quest |
1/2 Spd but +15 Grd for 3 turns for self. |
To Evolve | |||||
---|---|---|---|---|---|
Evo Materials | Zenny | 300,000 | |||
|
6☆ Artemis: Bow Lord[]
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Rarity | Job | Bow Lord | |||||
Level | 70 (max 90) | Limit Breaks | 4 | ||||
Cost | 30 | Moves | 5, walk |
Though stiff and cool, she's a born leader who can break her usual silence to exhibit ferocity when you least expect it. The source of her Killium is the bow of the lunar goddess Artemis, and it is said that whenever she walks, death is not far behind to claim her enemies. Once she got into the water, she really cut loose, becoming her usual active self--something which made the commander heave a sigh of relief. However, when Artemis realized her cleavage was exposed, she hid her body with her bear swim ring and wouldn't come out of the water until the sun went down.
Basic Stats | |||||||
---|---|---|---|---|---|---|---|
Growth | Initial | Balanced | Vitality | Force | Magic | Guard | Dexterity |
HP | 34 | ||||||
Strength | 15 | ||||||
Magic | 0 | ||||||
Guard | 9 | ||||||
Spirit | 5 | ||||||
Speed | 11 | 76 | |||||
Agility | 15 | 105 | |||||
Luck | 3 | ||||||
*Stats may differ based on fusion and bonuses. |
Skills | |||
---|---|---|---|
Leader Skill | Wind Bowlord's Grit | ||
+30% HP & +30% PAtk/MAtk for whole stage for Wind allies. | |||
Unit Skill 1 | Acc Boost | Level Learned | 1 |
Slightly boost Acc for self. | |||
Unit Skill 2 | PDef Boost | Level Learned | 1 |
Slightly boost PDef for self. | |||
Unit Skill 3 | Robust Lance Defense | Level Learned | 1 |
May activate when attacked. 1/2 Dmg received from Lance foes. | |||
Unit Skill 4 | Teddy Receive | Level Learned | 1 |
1/2 Spd but +15 Grd for 3 turns for self. | |||
Unit Skill 5 | Teddy Acceptance | Level Learned | Episode 3 |
+5% Grd for 5 turns for Wind allies within 5 spots. |